When a non-planet target is hit, it is moved to a random square on the map. Note that the tonnage of the target must be less than the tonnage of the attacker. Movement stops when the target is 1 square away from the attacker. When a non-planet target is hit, it is moved a number of squares closer to the firing ship equal to the damage value. When a non-planet target is hit, it is moved a number of squares away from the firing ship equal to the damage value. When a planet is hit, facilities with the "Spaceport" ability are damaged. When a planet is hit, facilities with the "Resupply Depot" ability are damaged. When a planet is hit, the conditions are lowered by the damage amount. When a planet is hit, facilities and cargo are not damage. When a planet is hit, normal damage is done and a Level 5 Plague is created. When a planet is hit, normal damage is done and a Level 4 Plague is created. When a planet is hit, normal damage is done and a Level 3 Plague is created. When a planet is hit, normal damage is done and a Level 2 Plague is created. When a planet is hit, normal damage is done and a Level 1 Plague is created. No damage is done to a target that is not a planet. Partial damage is not accrued from Only X damage types. Skips both shields and armor, and damage is done directly to components with the Weapon Type set to a value other than "None."ĭamage pool is reduced to 0 if it cannot destroy a component completely in one hit. Once shield layer is down, damage is done directly to components with the "Standard Movement" ability.ĭamage pool is reduced to 0 if it cannot destroy a component completely in one hit. Only Engines ĭoes normal damage to shields. The damage algorithm begins at the armor layer. If at least one undamaged component has the "Generates Normal Shields" ability, the shield layer will be skipped entirely. Shields Only ĭamage algorithm stops once the shield points reach 0. You can help the ''' Space Empires Wikia by exapnding it Damage Types No rm al This continues until the damage pool reaches 0. If the damage pool is greater than 0, a new component is selected at random for damage. If the selected component's hit point value is less than or equal to the damage pool, the component is destroyed and its hit point value is deducted from the pool. If it is greater than the pool, all damage is placed in the ship's partial damage bucket, and the calculation ends. Once a component is selected for damage, its hit point value is compared to the damage pool. Higher hit point internal components will tend to be selected more often than their hit point percentage would indicate. When choosing "internal" components, SE4 biases the selection towards components with more hit points. If there are no undamaged components on the ship with the Armor ability, any remaining component can be selected for damage. Lower hit point armor components will tend to be selected more often than their hit point percentage would indicate. When choosing an armor component, SE4 biases the selection towards components with fewer hit points. If any undamaged component on the ship has the Armor ability, only a component with Armor ability can be selected for damage. The probability of a component being hit is loosely based on its percentage of hit points out of the total hit points of the ship. If the damage pool still has points left after shields are depleted, a component is selected at random to be damaged. Each point of damage to shields depletes the damage pool by one point. If the target has shields, damage is done to the shields until they are reduced to 0. The damage type of partial damage is ignored, and it takes on the damage type of the current hit. If the target had partial damage accrued from a preceding hit, that amount is added to the current hit's damage pool. Partial damage is not stored on a component level, only in a ship-wide bucket. 6.25 This article is a stub.' You can help the ''' Space Empires Wikia by expanding it.ĭamage is applied to a target in the following manner:Ĭomponents are either fully functional or fully destroyed.You can help the Space Empires Wikia by expanding it. You can help the Space Empires Wikia by expanding it You can help the '''Space Empires Wikia by exapnding it
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