The new country’s primary mainland is the detached “island” portion mid-continent and has a diverse hemisphere climate, with blistering deserts in its south/east (“the Dustlands”, formerly the North American Wilderness) and a snowy tundra to its north. One example is the Brite Fortress (41.10’13'' N, 124.2'53'' W), located in the Inertia region’s Audrerie Valley, which would gradually become a mere secondary logistics depot. With blood feuds between the old factions still persisting, the Cascadian National Guard, the country’s main defense force, is created, and among the first moves by the organization is to create facilities between highly contested factions in order to dissuade any final grievances from being carried out. The capital derives its name from the former Presidio of San Francisco, now renovated and turned into the main governmental office of the country. Its capital is based in the land of the former area of San Francisco (now called the Golden Ocean) and called Presidia (45.41’33'' N, 121.33'7'' W), the largest city in the Northwestern Hemisphere. Sandwiched between the Yellowstone Supervolcano and the Ring of Fire’s eastern edge, it is revered as the most powerful nation in the Northwestern Hemisphere, thanks to its sheer amount of geothermal and cordium deposits. Right before the end of this period, the United Cascadian Republic (or simply Cascadia) is formed from those factions, on the former territories of Canada (British Columbia, the Northwest Territories, and Yukon), Mexico (Sonora, most of Chihuahua, Baja California, and Baja California Sur), and the US (West Coast, New Mexico, most of Colorado, western Nebraska, and both Dakotas) on a demand to normalize relations across the Western Seaboard. Over the bigger part of following centuries, they would operate as the shadow organizer behind mercenary affairs, as well as pull the strings on criminal and military power balance-related activities and numerous historical events around the world through its mercenaries.ĭuring the Long Cold, infighting occurs between cities and territories in the North American continent. The Mercenary Cabal is established from a band of warlords. Numerous more survive by ironically huddling around the geothermal hotspots to provide warmth and soil. By blotting the sun out, entire crops, natural fauna, and consequently ecosystem-dependent beings are utterly destroyed, and millions die worldwide from starvation, famine, and cascading environmental conditions. Immediately following the Calamity, the volcanic winter spewed creates a new Ice Age called the “Long Cold”. The subsequent, literally Earth-shattering and altering destruction dismantles the entire world order and effectively ends civilization as humanity knows it, and the only things left from this old era to document the catastrophe properly are sparse historical artifacts and records. Newly exposed and volatile material creates a geothermal cascade event throughout the Ring of Fire which leads to a global, cataclysmic tectonic superdisaster called “the Calamity”, a series of volcanic eruptions (most infamously including the Yellowstone Supervolcano) and devastating earthquakes. There are some denser missions, but I'd say they're a quarter of AC7 and three quarters of Project Wingman. Almost every moment of Project Wingman is one where you have a ton of targets to deal with in a fairly confined radius.Īce Combat 7 might be a slightly longer game - definitely is if you include the cutscenes - but most of that length is from spacing targets out so you have to fly between them, the greater amount of dialogue that you often have to listen to before the next wave or phase starts, or by chaining a bunch of mission updates together, not by drowning you in enemy radar signatures. I'd actually say it's the other way around? Basically every Project Wingman level that isn't a boss-fight, and some that are, gives you quite a lot of targets to deal with, constantly, and there's basically no 'surgical' missions you can burn through the way you can Bunker Buster or Faceless Soldier, or missions where the primary obstacle is the environment as opposed to the threat of enemies, like First Contact or Pipeline Destruction.
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